![]() ![]() ![]() The device is succeeded by PlayStation Camera for PlayStation 4. EyeToy designer Richard Marks stated that the EyeToy was used as a model for the rough cost design. The PlayStation Eye was also released as a stand-alone product in the United States, Europe, and Australia. The peripheral was launched in a bundle with The Eye of Judgment in the United States on October 23, 2007, in Japan and Australia on Octo and in Europe on October 26, 2007. It is the successor to the EyeToy for the PlayStation 2, which was released in 2003. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone array. ![]() The technology uses computer vision and gesture recognition to process images taken by the camera. The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. I will look into DirectShow filter issue.PlayStation Move, EyeToy, Xbox Live Vision, Kinect This especially applies when running at high frame rates. You will see much improvements in both performance and stability if you run it under Vista as opposed to XP. Should we look into using his PS3lib and SDK instead or should the directshow one work the same you think?Ĭerupcat, it is the best if you can use the PS3Eye SDK since it provides minimal latency and the best performance. I wonder what he changed between the version you had working and the current one. Hopefully eventually we can get a FPS setting for all Progen, that’s not good news I’ll PM Alex and point him to this thread. I could say more why we need this feature, but I don’t want to hijack this thread heh. But, generally we have to set that before the camera starts which is why it’s so important. The philips SPC900nc is an exception to this, it lets you change fps after it starts in the videoSettings. So although we have access to videoSetting, most of these just adjust image quality (brightness, contrast, etc) but don’t let you set resolution, frame rate, colorspace. Many cameras don’t allow you to set their fps once they initialize. Theo, I don’t think there’s a need to adjust FPS on the fly, only to be able to set it on init. [quote Theo and arturo, that is great news! I’m also wondering, since OF doesn’t let you set fps of the camera directly, if the PS3 eye will default to the last used FPS (n amcap or other) or if it’ll go to highest fps (320 x 240 = 150fps or 640 x 480 = 75fps). With Alex’s driver, the ps3 eye on windows is really the best camera for the money. I’m hoping in the next version of OF we have ability to set camera resolution AND fps or have access to something like a property sheet so we can access all camera settings. I think he added a property sheet dialog box, although the videoInput library doesn’t seem to integrate these property sheets for setting res, fps, colorspace like dsvideolib does. ![]() Also, did you get it working at the high fps?Īlex recently released a updated driver with: Progen is this working now? Let me know what I would need to do so I can recompile tbeta so it works with the ps3 eye. Please check your camera with AMCAP or other software SETUP: Media Type is RGB24 no conversion neededĮRROR: Could not connect pins - RenderStream() SETUP: Setting capture size to 320 by 240 SETUP: You are a webcam or snazzy firewire cam! No Crossbar needed Windows NT users: Please note that having the WinIce/SoftIce service installed means that you are running a debugger! I tried changing the code as you suggested but still no luck.Ī protection error dialog pops up with the following:ĭebugger detected - please close it down and restart! ![]()
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